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Star ruler 2 economy guide
Star ruler 2 economy guide






star ruler 2 economy guide

Every ship I've made is different, with researched techs enabling more specific purposes for the ship's systems. The hud is customizable and the ship design is exciting (especially in multiplayer!) and well thought out. The interface is intuitive and nicely done. That being said, it's not a spread-sheet manager. The game is all about balance and macro-management. In order to build large, awesome fleets you're going to have to utilize labor and research at the cost of cash generation. Building up your planets is necessary to make sure you are utilizing your resources effectively. Linking resources from other planets increases planet level. Pressure limits are controlled by population, which is controlled by planet level. These civ buildings are what provide you with affinity generation (labor, money, research, energy, influence and defense). resources create pressure on a planet, which influences what civilians build on your planet. But there's a very complex under belly to SR2. It's a blast to call fleets from the four corners of your empire to jump through FTL gates and converge on an enemy capital ship, then zoom in and watch them get annihilated. It's top down universe management is excellent for controlling your empire, but the ability to zoom in on ships makes battles rewarding and exciting. It's easy to get started and fun to explore and fight. Design and build ships to defend and attack. The game is deceptively simple: colonize a planet, link it's resource, repeat and gain affinity. The game is deceptively simple: colonize a planet, link it's resource, repeat and One of the best games I've ever played, in any genre. One of the best games I've ever played, in any genre.








Star ruler 2 economy guide